A NeverWinterNights Module

Players Guide

Version 1.1

22/08/2004

 

GATES OF DAWN

 

It began long ago - the killing and ravaging of the Drifters lands. At first it was a slow movement from the upper lands that gave warning of the terror that was to plague their lands for many a year. They were hunted and killed. Those that fled were slowly reaching the edge of their known world.

 

The greatest of these Drifters was Age'rath, oldest and wisest of the tribe. With the onset of the first fair spring morning he sent word to all the other tribal wise men requesting a great gathering of all on the second day of the new moon. The gathering was great, where both laughter and sorrow were shared.  He, Age'rath, stood tall amongst his fellows and put forth a way for their way of life to be spared from the onslaught from the upper lands. Tis' then that he recalled to them a story told to him by an old drifter about a land far over the seas, that very few had visited, where with luck and the blessing of the gods, they would find peace and begin a new world. So it was decided that by the full moon of the second month they would leave their homes and go in search of this land. The ships set off, for months they fought their way across the seas, till one early morn, with the coming of dawn, a land appeared out of the mists of the South. Through the shimmering of the dawns light, two huge bluffs. The ships sailed between these with the Drifters in great awe and so they who lived long ago gave this land the name of The Gates of Dawn....

 

After many a year in the future the great City of Age'rath has grown and flourished to be the great city it is now.  But beware, not all is peaceful and prosperous in these fair lands.  There are evil rumblings on the horizon...

 

This is as the story goes, welcome traveler, may you find contentment and adventure among these lands.

 

 

Story By Maverick

 

INTRODUCTION

 

Gates Of Dawn is a NeverWinterNights Module hosted by SGS.  It was created in South Africa by a team of dedicated players turned designers.  The idea for the project began in January 2004 and by March 2004 the team was finalized and work began in earnest.

 

The Gates of Dawn module is not based on any particular campaign.  We have tried to design the mod to cater for all styles of gameplay to accommodate the broadest range of South African players.  We have tried to cater for levels 1-40, and hope we have achieved this.  We hope you find a place for yourself in our world and wish you many hours of fun and adventure.

 

 

THE TEAM

 

The team consists of the following people:

 

Notio               Designer

Vandia            Designer

Raiest             Designer

ThorFroat      Scriptor/Compiler

 

The team has given most if not all of their free time for the last 8 months and have worked tirelessly to produce this module.

 

Notio and Vandia are definitely the reason that the Gates of Dawn started in the first place and are undoubtedly the driving force behind the team. Their unwavering commitment to quality is obvious and relentless. They have both evolved into exceptional examples of what NWN designers should and can be, and in such a short time too, a fact of which they should be truly proud. This husband and wife duo have certainly gone further than the proverbial extra mile during this project and are still chomping at the bit to get going on the DM’ing responsibilities once the world has gone live. Very well done guys!

 

Raiest’s creativity speaks for itself.  His contributions to this module have been extremely valuable in providing a measure of depth and atmosphere to the world.  He has proven to be an invaluable member of the team.

 

ThorFroat is seeing scripts in his sleep and has managed to produce almost every script from scratch to accommodate a Persistant World.   The scripts are unique to Gates of Dawn and we are justifiably proud of him for his spectacular work.  Without him, Gates of Dawn would not exist.

 

The whole Team would also like to thank the following community members for providing assistance in one form or another.

   

Liuka, firstly for giving us the inspiration to create this mod and then for his continued support thereof.  He has guided and helped us whenever required.  His guidance and advice is greatly appreciated.

 

Godfather for providing the PR for GoD, the forum administration and the liaison with SGS. Oh yes and for putting out many a fire J

 

Soulweaver for providing assistance with the Gates of Dawn maps.

 

TO PLAY GATES OF DAWN YOU NEED THE FOLLOWING:

 

Neverwinternights

 

Neverwinternights - Shadows of Undrentide

 

Neverwinternights - Hordes of the Underdark

 

Patch Ver1.62

 

CEP Ver1.01 (HotU Version)

 

GatesofDawn2da.hak

 

GatesofDawnTS.hak

 

GoDMirador.hak

 

 

SERVER

 

The Gates of Dawn server can be found on wolfshiem.saix.net:5152

All haks required are available on the SGS FileVault http://games.saix.net/localdownloads/default.php?section=main&p_level=721

 

IRC CHATROOM

 

#GatesofDawn on Shadowfire

 

As it stands at the moment (22-08-2004) this is Gates of Dawn version 1.5. There are a few things that still require attention and that we will get working on as soon as possible.  If we wait for the module to include everything and be perfect – we will never go live.  We have decided to launch as it stands and will be continually updating and upgrading as we go.  Gates of Dawn is a work in progress, please bare this in mind.

 

Below is a guideline as to how the basics work:

 

 

PERSISTENT WORLD

 

This means the world doesn’t rely on a server reset to run (we hope).  When you log off the server, it saves your location.  When you return, you will return to the beginning of the area you left.  We have done this rather than the exact location you logged off so as to prevent you finding yourself in the middle of an encounter it took a party last night to kill.  So please try and log off in a “safe” area to ensure you avoid an untimely demise as this is your responsibility. Your player character is saved to the server vault if modified every 2 minutes to prevent item loss due to possible server crashes.

 

This also means that if you leave something lying on the ground, pretty soon its bound to disappear as there is a cleaning script to make sure the mod doesn’t get littered with your discarded items.

 

CREATURES

 

Obviously being persistent, creatures not killed, and creature loot not claimed will be  “de-spawned” after a period of time.  This does not however mean that you can run through and not kill your spawns as a lower level than yourself may come through the area before the “de-spawn” has taken place.

 

ITEM LEVEL RESTRICTIONS

 

As yet, there are no item level restrictions in place.  We will however be looking at some form of ILR.

 

 

 

 

 

REST

 

In order to rest, you will require food.  Food comes in a variety of forms and can be obtained in a number of shops and may also be picked  in certain areas.  Different foods offer different numbers of meals.  While in party, at least one member of the party must stand guard while the others rest.  If you manage to acquire a bedroll, the number of hours between rests, is shortened. These are difficult to come by but are available. Failure to rest within an allotted time will result in some form of penalty due to complete exhaustion.

 

GOLD PIECES

 

In Gates of Dawn, gold pieces looted from chests, corpses, etc is often automatically placed in your inventory and does not require you to pick it up.  All gold collected in this manner, is also automatically shared between party members.  Gold received from selling loot or items however, is not shared.

 

DEATH

 

On death, your character is transported to the Elysian Fields where certain penalties are paid in order to return to the living realm. Resurrection may be performed to teleport your party member back to the battle, although penalties still occur.

 

GUILDS

 

As yet, there are no guilds in Gates of Dawn.  These will be added in due course.

 

FACTIONS

 

The only safe place to kill another character in Gates of Dawn, is in the Arena.  We will be adding a faction system as soon as possible. Until then, if you kill another character anywhere other than the Arena, you WILL be automatically transported to jail to await your trial.  This is a severe offence and will be dealt with harshly. The jails are locked and the keys have been lost. So even the finest rogue will be incarcerated until a DM ports him/her out of there, so be warned. 

There is a second Island currently being built that will allow Full PvP.

 

MERCHANTS

 

There are a number of merchants throughout the world all selling a variety of items. Some shops are alignment, race or class specific and will only allow the correct characters to trade. Please note – the Merchants are off-limits on the hit-list. If you attempt to kill a merchant and somehow miraculously survive the encounter, you will be hunted down until killed. No exceptions.

 

RANDOMNESS

 

Throughout the mod we have attempted to introduce an element of randomness to various aspects of the game. Therefore most creatures will drop a random item on death and in many of the shops you may often find a new item for sale. These random items in the shops are only available for a limited period of time , so keep a look out for them.

 

RACES

 

Alternative races and classes are currently under review and will be added when ready.

 

ALIGNMENT AREAS

 

Gates of Dawn has three distinct alignment based areas which are not accessible to characters of the incorrect alignment.  These areas can be accessed via the portal in Age’rath.  These areas also contain the alignment temples to which you will be ported to once you have paid your dues in the Elysian Fields. 

In your alignment area you will also find an Inn at which you are given a room of your own.  This room contains a persistent chest to store excess items and has a dustbin to discard unwanted items.

A “residential” area is being built that will allow you to purchase a house and then go on to furnish it with items you purchase from a shop.

 

ARENA

 

The arena is located South West of the Main City and is the only place where you may kill another character without penalty.  If you wish to flex your muscles, please do so here.

 

 

 

 

QUESTS

 

There are a number of built in quests that you can attempt.  More will be added as the module matures.  DM Quests will also be run based on player interaction.  DM Quests are at the discretion of the DM online at the time and not by player request.

 

 

PORTING

 

On character creation you are given a Port Crystal. This allows you to port to your party leader while in a Party. If used when not in a party the Crystal will teleport you back to the main Age’rath City Map.

 

LOWER LEVELS

 

While you are a low level ( Lvl 10 and under ) all areas starting with the word Age’rath are relatively safe to run. The entrance to the Catacombs are located in a Tower in Age’rath North. This area is designed for levels 10 and under.

The Age’rath Guards will help you with directions if you need.

 

 

MAPS

 

There is a comprehensive map of the world available for players to download.

 

BOUNDARIES AND RULES

 

It is expected of players to observe and obey the SGS Rules of Engagement at all times.

Dm’s are governed by a strict set of rules. They are not available on a whim to correct mistakes made by players.(ie releveling of characters, transferring of XP between characters and handing out items.) DM’s are there to enhance the “feel” of the mod through player interaction and to ensure the world runs smoothly and fairly. Please treat the DM’s as you yourself would like to be treated.