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..:: Counter-Strike 1.6 Servers ::..


Counter-Strike, commonly abbreviated to CS, is a team-based, tactical first-person shooter game which originated with a total conversion mod created by Minh "gooseman" Le and Jess Cliffe, of Valve Software's first-person shooter, Half-Life. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero and Counter-Strike: Source.

Counter-Strike puts a team of counter-terrorists against a team of terrorists in rounds of competition won by completing an objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2. Signs of Counter-Strike's wide influence can be found in mods for games such as Quake III Arena, Unreal Tournament, and other standalone shooters such as Global Operations, Americas Army, Call of Duty and many more.

Gameplay
Counter-Strike is a team-based, first-person shooter in which players join either the terrorist or counter-terrorist team, and combat the opposing team while fulfilling predetermined objectives. Server settings may automatically balance teams when one team has more players than the other. Each round starts with the two teams spawning simultaneously, as one of eight different default character models (four to choose from for each the counter-terrorist and terrorist teams. Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800, two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for counter-terrorists, and a GLOCK 18c for terrorists. Players are generally given a few seconds before the round begins (known as "freeze time") to buy equipment, during which they cannot attack or move in any direction. Players may buy equipment whenever they are in a "buy zone" for their team (some zones can be for both teams, depending on the map) provided the round has not been in session for longer than a specified time (90 seconds is default). Once the round has ended, surviving players retain their equipment for use in the next round; those who have died begin the next round with the default pistol and knife.

Standard monetary bonuses in the game are:
* Win a round: $3250 (awarded at the beginning of the following round)
* Lose a round: $1400 + $500 per round lost over 1 (to maximum $3400) (awarded at the beginning of the following round)
* Kill an enemy: $300 (awarded instantly)
* Instruct a hostage to follow: $150 (awarded instantly. Only works once per hostage, per round)
* Rescue a hostage: $1000 (awarded instantly)
* Plant the bomb: $800 (awarded at the beginning of the following round, does not matter if the Terrorist team win or loses the previous round.)

The scoreboard shows team scores in addition to data for each player: name, score, deaths, and ping (in milliseconds) on the map. The scoreboard also shows whether each player is dead, carrying the bomb (in bomb defusal maps), or the VIP (in assassination maps), although to obtain this information about players on the opposing team a player must be dead during the round. Killed players become "ghosts" for the duration of the round; they cannot change their names, text chat cannot be sent to or received from live players; and, while voice chat can still be received from live players, it cannot be sent to them (with the exception of a situation in which cvar sv_alltalk is set to 1, in which case voice chat can be freely exchanged between all players on the server at any time). Ghosts are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak. This technique, known as "ghosting," is considered cheating in many tactical shooters.

Counter-Strike is meant to be more realistic than futuristic first-person shooters such as Quake III Arena and Unreal Tournament, but is also built to keep the action flowing faster than more realistic tactical shooters such as the Rainbow Six and Ghost Recon series. For example, relatively few shots will kill a player, and shots to different parts of the body inflict varying amounts of damage, but damage has no permanent bearing on ability to run or jump, allowing a player with just a few hit points remaining to keep fighting just as well as any other player. Movement, however, is restricted while taking damage from gunfire, and a player cannot run at full speed whilst taking damage.

There are several game types in Counter-Strike which define the objectives of each team in the game, and rules which determine which team wins. Each map is of a single game type.

Hacking
The game Counter-Strike has been a prime target since it came out. Hacking in the game has been widely criticized by many people. To keep people safe, Valve issued anti-cheat software called VAC, or Valve Anti-Cheat. Since then it has come to version 2.0 and most servers have it enabled. When players cheat on a VAC enabled server, they risk getting their account permanently banned from all VAC secured servers. A few common options included in hacks are wallhacks, which allow the player to see through walls; speedhacks, which give the player increased speed; and aimbots, which can target a desired location on a player's body each time a shot is fired. However, VAC will not ban a player for wall hacking. It will only ban players if they modify the main source files (which wall hacking does not do).

Download Game Content : ftp.games.saix.net/half-life/counter-strike

Server Name

IP Address & Port

-= SGS CS AIM I MAPS Server =- 196.4.79.18:27015
-= SGS CS CLAN BAUHAUS I Server =- 196.4.79.11:27015
-= SGS CS CLAN BAUHAUS II Server =- 196.4.79.11:27016
-= SGS CS CLAN ORKUS I Server =- 196.4.79.54:27015
-= SGS CS CLAN ORKUS II Server =- 196.4.79.54:27016
-= SGS CS DAHSHUR Server =- 196.4.79.37:27015
-= SGS CS OFFICIAL MAPS Server =- 196.4.79.10:27015
-= SGS CS PICKUP I Server =- 196.4.79.18:27016
-= SGS CS PICKUP II Server =- 196.4.79.10:27016
-= SGS CS PICKUP III Server =- 196.4.79.69:27016

(Click Here to get a game irc://za.shadowfire.org/pickup)

Tuesday, October 14, 2008 15:11:29 
Random Server Status
-= SGS AMERICAS ARMY 101st HONOR Server =-
196.4.79.24:1716
insurgent camp
PLAYERS: 0/26

-= SGS CS CLAN ORKUS I Server =-
196.4.79.54:27015
cs_italy
PLAYERS: 0/11

-= SGS COD4 CLAN ARSENIC SERVER =-
196.4.79.75:28970
mp_backlot
PLAYERS: 0/24

-= SGS CS PICKUP I Server =-
196.4.79.18:27016
de_dust2
PLAYERS: 0/11



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