Counter-Strike:Source (CS:S) is a team based first-person shooter, which is an upgraded version of the original Counter-Strike mod for Half-Life using the Source engine that was used in Half-Life 2. The game was originally a total conversion mod made in the GoldSrc engine. All the Counter-Strike games pit a team of counter-terrorists against a team of terrorists in rounds of competition won by completing an objective or eliminating the opposing team. A more in-depth explanation on the rules and gameplay of CS:S can be found on the Counter-Strike page.
Gungame Mod
The Gungame Mod is another popular modification for Counter Strike: Source. The objective of the game is to upgrade one's weapon by killing the opposing team members with the current weapon. Killing with the knife not only automatically progresses the killer to the next weapon, but downgrades the victim's weapon. Progression for a player to the next weapon can either happen instantaneously after that player makes a kill (known as "Turbo") or at the end of each round where a kill was made, depending on server settings. There is also a deathmatch mode in which players will automatically respawn after death. Players traditionally get progressively more valuable weapons as they get more kills; they start with pistols and progress through shotguns, submachine guns, rifles, the HE grenade, and then the knife, though the reverse order is also popular and keeps games more competitive. After a player gets a knife kill when on the knife level, that player is declared the winner and play starts on a new map.
Deathmatch
Counter-Strike Source Deathmatch (commonly CSSDM) is a gameplay modification that changes the game play from round-based objective play to typical deathmatch gameplay, with near-instant respawn and no objectives besides killing. Instead of purchasing weapons, players can choose any weapon they wish (providing the server hasn't restricted it) from a menu. Both team deathmatch and free-for-all are supported, but most servers hosting the mod use team deathmatch.
Surf Maps
These maps are derived from the modern surfing sport, involving players "surfing" down "waves" made in the map. These waves are created through ingenious angle of walls which, through the game engine's physics, negate friction.
Zombie Gamemode
Zombie Gamemode is a survival game. You and your team must work together
to annihilate the horde of undead that is intent on making a meal of
you and your team. Additionally there are several types of zombie,
each using different powers to bring your team down. As a human team player, you will spend a lot of time panicking and running backwards. Some maps depending on there prefixes have objectives for example on de_dust2 your mission is to plant the bomb and protect it for a certain amount of time and make sure no undead destroy it.
Conquest
Conquest adds a new conquest mode (like Day-of-Defeat) to Counter-Strike: Source. This includes respawning, player classes, and capturing control points. If you’re a CSS player and you like DOD’s conquest mode gameplay, or if you don’t like waiting for the round to end after you die, Conquest may be just what your looking for.
Download Game Content : ftp.games.saix.net/counter-strike_source
Server Name |
IP Address & Port |
| -= SGS CSS AIM MAPS Server =- |
196.4.79.53:27016 |
| -= SGS CSS CLAN ARCHANGEL I Server =- |
196.4.79.12:27015 |
| -= SGS CSS CLAN ARCHANGEL II Server =- |
196.4.79.12:27016 |
| -= SGS CSS CLAN ELYZIUM I Server =- |
196.4.79.47:27015 |
| -= SGS CSS CLAN ELYZIUM II Server =- |
196.4.79.47:27016 |
| -= SGS CSS CLAN SYRIAN I Server =- |
196.4.79.25:27015 |
| -= SGS CSS CLAN SYRIAN II Server =- |
196.4.79.25:27016 |
| -= SGS CSS DAHSHUR Server =- |
196.4.79.35:27015 |
| -= SGS CSS DAHSHUR SNIPERLESS Server =- |
196.4.79.53:27015 |
| -= SGS CSS DEATHMATCH Server =- |
196.4.79.16:27015 |
| -= SGS CSS DUST2 Server =- |
196.4.79.45:27015 |
| -= SGS CSS DUST2 SNIPERLESS Server =- |
196.4.79.80:27016 |
| -= SGS CSS GUN GAME Server =- |
196.4.79.80:27015 |
| -= SGS CSS OFFICIAL MAPS Server =- |
196.4.79.9:27015 |
| -= SGS CSS PICKUP I Server =- |
196.4.79.60:27015 |
| -= SGS CSS PICKUP II Server =- |
196.4.79.60:27016 |
| -= SGS CSS PICKUP III Server =- |
196.4.79.60:27017 |
| -= SGS CSS SURF MAPS Server =- |
196.4.79.9:27016 |
| -= SGS CSS:RPG Server =- |
196.4.79.17:27016 |