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..:: Day of Defeat: Source Servers ::..


Day of Defeat: Source is the newest version of Day of Defeat, the World War II online shooter that was originally developed as a free mod for Half-Life. Built on the Source engine and distributed through Steam, Day of Defeat: Source offers team-based game play with scenarios inspired by historical World War II battles. It was the first Source game to incorporate high dynamic range rendering (HDR), predating the official HDR technical demo, Half-Life 2: Lost Coast.

Upon entering a server, the player chooses a team to play for - either the Allies of World War II or the Wehrmacht (German Armed Forces). After this, they choose a class; available classes being: Rifleman, Assault, Support, Sniper, Machine Gunner or Rocket. Some servers will limit the available number of player slots for each class, usually to prevent overuse of sniper rifles or machine guns. The player may choose to select "random" and let the computer choose a class from the remaining classes with open spots. Once a class is chosen the player spawns at a predesignated point on the map, and must battle for control of the objectives. If the player dies, in order to respawn they must wait for "reinforcements" to arrive, which usually takes up to fifteen seconds. Any friendly players who are killed during this time join the original player and respawn together as the next wave of troops. Players are also allowed to switch sides or classes before they respawn. Players may change sides when they are alive as well, but doing so increments a player's "deaths" counter.

Compared to many first person shooters, Day of Defeat: Source allows players only a small amount of health; meaning that being hit by even one bullet can be fatal. Being shot in the head with any gun is an instant death. As such, players must utilize cover and teamwork to win.

All weapons in the game have realistic limits to their use. Machine guns must be deployed to maintain accurate fire or to be reloaded, rockets launchers must be shouldered to be fired (the player will move slower and be more vulnerable during this time), sniper rifles must be "scoped" to retain accuracy, and grenades must be primed before release. "Cooking" a grenade for longer than 5 seconds will cause it to explode in a player's hand, killing the player and anyone else near them, including their allies if the server has enabled the friendly fire setting.

There are currently two gameplay modes in Day of Defeat: Source. These are "territorial control" and "detonation".

Download Game Content : ftp.games.saix.net/day_of_defeat_source

Server Name

IP Address & Port

-= SGS DODS GUN GAME Server =- 196.4.79.51:27016
-= SGS DODS Server =- 196.4.79.51:27015

Monday, October 6, 2008 22:29:10 
Random Server Status
-= SGS CSS DUST2 SNIPERLESS Server =-
196.4.79.80:27016
de_dust2
PLAYERS: 1/21

-= SGS GARRYS MOD Server =-
196.4.79.64:27015
gm_construct
PLAYERS: 3/20

-= SGS Q3 CPMA IV Server =-
196.4.79.8:27970
pro-q3dm6
PLAYERS: 0/16

-= SGS ET:QW STOPWATCH Server =-
196.4.79.74:27735
maps_sewer_entities
PLAYERS: 0/24



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