F.E.A.R.'s multiplayer component includes mainstay gameplay modes, such as Deathmatch, Team deathmatch, Capture the flag and Last man standing. "Control" and "Capture All" gametypes were later added through a patch. These new gametypes feature rules similar to Unreal Tournament's "Domination" gametype. Some gametypes in F.E.A.R.'s multiplayer utilize the "reflex time" effect: SlowMo Deathmatch, SlowMo Team deathmatch and SlowMo Capture the flag. In multiplayer, a power-up must be collected to enable this ability. As each map contains only one such power-up, acquiring it gives players a large advantage over their opponents.
On August 17, 2006, F.E.A.R.'s multiplayer component was retitled F.E.A.R. Combat and made available for free download. F.E.A.R. Combat includes all the updates and the additional official maps and gametypes for F.E.A.R.; players are able to play against both other F.E.A.R. Combat players and owners of the retail version of F.E.A.R..
To get a FREE CD-KEY GO here
Download Game Content : ftp.games.saix.net/fear
Server Name |
IP Address & Port |
| -= SGS FEAR DM Server =- |
196.4.79.8:27888 |
| -= SGS FEAR TDM Server =- |
196.4.79.48:27888 |