Half-Life 2: Deathmatch, abbreviated as HL2DM (or Half-Life 2 DM), is a multiplayer first-person shooter video game developed by Valve Corporation. Released on Steam on November 30, 2004, the game was offered as a free download to all Half-Life 2 owners.
Special techniques
In addition to the basic gameplay elements, there are several important advanced techniques often used by skilled players.
* Gravity Jumping: By standing on top of a physics object and firing straight down at it with the Gravity Gun's primary fire, a player can boost several feet or more into the air. This can be used to quickly move to areas that would otherwise be difficult or impossible to reach.
* Fast Balls: By shooting an orb from the ar2 rifle and immediately switching to the Gravity Gun whilst hitting primary fire, the orb can be given an extra boost of speed.
o Note: A fast ball, once caught, cannot be fired back at high speed. It will remain fast, however, if it is released with secondary fire.
* Grenade Cooking: After using secondary fire to drop a grenade, the player quickly switches to the Gravity Gun and picks it up. The timer on the grenade resets, giving the player additional time to aim and fire it. This technique is often more effective than simply tossing a grenade because it allows the player to have greater control over where exactly it will explode.
* Bunny Hopping: A type of movement used to move silently, jump over large gaps, and travel even more quickly than sprinting. It is performed by sprinting into a circle jump and then remaining in the crouch position while bunny hopping.
o Note: In HL2DM bunny hopping is also commonly called strafe-jumping, speed skating, and overbouncing.
* Rabbit Punch: An object held in the Gravity Gun can be shot and caught rapidly by using primary fire, switching away and back to the Gravity Gun, and then pulling the object back in with secondary fire before it travels out of the gun's range. This is an effective way to reset the timer of an orb or grenade a player is carrying. It can also be used with orbs or other physics objects to repeatedly attack a close opponent without losing the weapon after a single toss.
Former techniques
The following techniques have been deemed exploits by Valve and removed from the current version of HL2DM:
* Fast Physics: Enabled players to shoot physics objects much faster and more forcefully than with a normal Gravity Gun shot. To do this, primary fire was held down while very quickly switching between the Gravity Gun and another weapon using the "last weapon used" key. This caused the Gravity Gun to shoot repeated bursts of energy at the object, giving it the ability to travel farther and kill opponents much more easily.
* Fast Shotgun: Allowed players to fire the shotgun at a higher rate of speed than the default. This could be accomplished by repeatedly pressing reload after firing each round; with good timing, this would unload a clip of ammo about twice as fast as normal.
Weapons
The weapons in Half-Life 2: Deathmatch are identical in most cases to those in Half-Life 2, with the addition of the Combine Stunstick and the Selectable Lightweight Attack Munition (SLAM) mine.
By default, a player will spawn with a Gravity Gun, 9mm pistol, submachine gun, and two grenades. In addition, players using a Rebel model will receive a crowbar and players using a Combine model will receive a stunstick. The crowbar does less damage, but attacks faster, and the stunstick does more damage, but is slower. Other guns and ammunition are collected as the player moves around the map. Damages listed are for shots that make contact with any part of the player model besides the head. A 3x headshot bonus is applied individually to each bullet of the 9mm pistol, .357 magnum, submachine gun, pulse rifle, and shotgun.
Download Game Content : ftp.games.saix.net/half-life_2_deathmatch
Server Name |
IP Address & Port |
| -= SGS HL2 DEATHMATCH Server =- |
196.4.79.8:27015 |