Live for Speed (LFS) is an online racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. Its main focus is providing a realistic online multiplayer racing experience. However, it does contain single player support, where one may race against AI cars, try to set lap records, or take driving skills tests.
Gameplay
LFS, like most car simulators, requires smooth, controlled movements on the steering, throttle, and brakes in order to get the fastest speed through a lap. There is support for wheel, mouse, keyboard, joystick, or gamepad steering control. LFS is relatively unique among racing simulators in offering FPS-style mouse steering, which fills in the gap for racers who don't own racing wheels but would like more precise control than using keyboard steering.
The S2 release offers a total of 19 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum compared to most racing games, from 55 horsepower (40 kW) to over 700 hp (500 kW) in the high performance race cars.
The current version features seven separate racing areas, each containing several layouts of different distances. Altogether, there are 54 unique configurations. Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the car park environments in the game are ideal for creating such layouts.
Races can be from one to hundreds of laps or be set to run for a certain length of time, as is seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. During an online race driver changes between two real drivers are possible. Pit lane speed limits of 80 km/h are enforced by penalties similar to those seen in real motorsport. These include drive-through, stop and go, or time penalty. Starting grids can be set by random chance, finishing positions in the previous race, or a qualifying period before the race.
A training mode is included as a driving school to help new drivers acquaint themselves with basic driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating traffic. To pass, they have to be completed within a certain time without touching any obstacles or other vehicles. They are arranged as in sets, one for each car and ordered from slowest to fastest. Each set must be completed before moving to the lessons for the next car. However, completing them is not necessary to unlock cars, as all are available for racing from the beginning.
Download Game Content : ftp.games.saix.net/live_for_speed
Server Name |
IP Address & Port |
| -= SGS LFS Server =- |
196.4.79.44:63392 |