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..:: Medal of Honor Airborne Servers ::..


Medal of Honor: Airborne is a World War II first-person shooter computer game that is the 11th installment of the critically acclaimed Medal of Honor series.

In the single-player mode, the player takes on the role of PFC Boyd Travers, a paratrooper in the US 82nd Airborne Division. Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

The game uses a heavily-modified Unreal Engine 3. Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out.

Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been extended to make them larger, and new routes or points of access have been made to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt.

Currently there are three gamemodes in Airborne. The first is "airborne teammatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "regular teammatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it. The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around. While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be dealt with as of the game's release or with a patch.

Download Game Content : ftp.games.saix.net/medal_of_honor_airborne

Server Name

IP Address & Port

-= SGS MOHA Server =- 196.4.79.73:13500

Tuesday, October 14, 2008 15:18:8 
Random Server Status
-= SGS COD4 TDM WARFARE SERVER =-
196.4.79.82:28960
mp_crash
PLAYERS: 24/24

-= SGS CSS DEATHMATCH Server =-
196.4.79.16:27015
de_nuke
PLAYERS: 1/25

-= SGS BF2142 II Server =-
196.4.79.246:17567
fall_of_berlin
PLAYERS: 0/40

-= SGS CSS CLAN SYRIAN II Server =-
196.4.79.25:27016
de_dust
PLAYERS: 1/12



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