* Requires Login
* Indicates Free Game

Website
News
Register
Login

Clan Admin
Instructions
Register
Login

Community
Forum

Downloads
File Vault

Info
Contact Us
FAQ
Online Startup Guide

Policies
Privacy Policy
Rules of Engagement
Terms of Use

Tools
Live Server Listing
Community Bans
Ban Info & Query System *
Bandwidth Meter
RSS

Links
Hall Of Fame
Grand Masters Awards
SAIX

Stats
Steam
Battlefield 1942 Stats

Games Hosted
America's Army *
Battlefield 1942
Battlefield 2
Battlefield 2142
Battlefield Bad Company 2
Call of Duty 4
Call of Duty World at War
Counter-Strike 1.6
Counter-Strike Source
FSHost
GT Legends
GTR 2
Half-Life 2 Deathmatch
Half-Life 2 Mods
Heroes of Newerth
Killing Floor
Left for Dead
Left for Dead 2
Live for Speed
Neverwinter Nights 2
Quake III
rFactor
Team Fortress 2
Wolfenstein

Affiliated Sites



..:: Quake III Servers ::..


Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third title in the series and differs from the previous games in the Quake series in that it excludes the normal single-player element, instead focusing upon multiplayer action. The solo experience in Q3 is arena combat versus AI opponents, in a similar style to Unreal Tournament.

As with most multiplayer first-person shooters, the aim of Q3A is to move throughout the arena fragging (killing) enemy players and scoring points based on the objective of the game mode. When a player's health points reach zero, the avatar of that player is fragged; soon after the player can then respawn and continue playing with their health points full again but without any weapons or power-ups previously gathered. The game ends when a player or team reaches a specified score, or when the time limit has been reached. The single player mode of the game consists of the same thing against computer controlled bots. The game modes are deathmatch, Team deathmatch, Capture the flag, and tournament, in which players test their skills against each other in one-on-one battles, and an elimination ladder.

An expansion pack named Quake III: Team Arena was released in December 2000 by id Software. It focused on introducing team gameplay through new game modes and also included new weapons, items, and player models. However, Team Arena was criticized because its additions were long overdue and had been already been implemented by fan modifications. A few years later Quake 3: Arena Gold was released which composed of the original Quake III Arena and the Team Arena expansion pack bundled together as one game.

On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have done for most of their earlier engines. This does not make the entire game GPL, however, as the textures and other data were not released. A project called OpenArena addresses this problem, creates open content and bundles it with the engine as a standalone Quake 3 clone.

Q3A comes with several classic gameplay modes. They are:

* Free for All (deathmatch or FFA)
* Team Deathmatch (TDM)
* Tournament (1v1)
* Capture the Flag (CTF)

Since its release, many more modes have been created (see mods).

Quake III Arena was specifically designed for multiplayer. This means that the game allows players, whose computers are connected by a network or to the internet, to play against each other in real time. It uses a client-server architecture that requires all players' clients to connect to a single server. Q3A's focus on multiplayer gameplay spawned a vivid community similar to Quakeworld, that is still active to this day.

Download Game Content : ftp.games.saix.net/quake3

Server Name

IP Address & Port

-= SGS Q3 CPMA I Server =- 196.4.79.8:27940
-= SGS Q3 CPMA II Server =- 196.4.79.8:27950
-= SGS Q3 CPMA III Server =- 196.4.79.8:27960
-= SGS Q3 CPMA IV Server =- 196.4.79.8:27970
-= SGS Q3 CPMA V Server =- 196.4.79.8:27980
-= SGS Q3 CPMA VI Server =- 196.4.79.8:27990

Friday, September 3, 2010 5:59:18 
Random Server Status
-= SGS CS CLAN BAUHAUS I Server =-
196.4.79.11:27015
cs_militia
PLAYERS: 0/11

-= SGS CS AIM MAPS Server =-
196.4.79.18:27015
aim_deagle5
PLAYERS: 0/10

-= SGS CSS PICKUP II Server =-
196.4.79.60:27016
de_piranesi
PLAYERS: 0/11

-= SGS COD:WAW MAXI II SERVER =-
196.4.79.70:28970
mp_asylum
PLAYERS: 0/24



ZA Game Sites
Do Gaming
South African Racing League
Unreal

Sponsorship Sites
Megarom
EA Games SA
Ster-Kinekor

Other Sites
Game Guides

Friday, September 3, 2010 5:59:18 
All games logos & patches are the property of their respective owners.
SAIX Games Service is a product of Telkom SAIX Internet Access Provides.
The use of Saix Games Services are subject to our Terms of Use which can be viewed here Terms of Use, Privacy Policy
Graphic Designed by Oz