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..:: Quake IV Servers ::..


Quake 4 is the fourth title in the series of Quake FPS computer games. It was developed by Raven Software and distributed by Activision. Raven Software has collaborated with id Software, the creators and usual developers of Quake games in the past. In this case, id Software supervised the development of the game as well as providing the Doom 3 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for the PC, and later for the Xbox 360 and the Apple Macintosh. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II.

Plotwise, the game is a sequel to Quake II. Quake III Arena is not part of the sequence because it focused on online multiplayer gaming and provided only a very limited single player mode, which essentially pitted the player against computer-controlled bots. Quake 4, like Quake II, is not related to the first Quake in any respects other than name and logo.

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at Quakecon reported the multiplayer gameplay to include elements similar to those in previous Quake and Doom games. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades off of the jump-pads.

Like the previous Quake games the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit). One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using hit-box system like most other online first-person shooters such as other Quake games and Half-Life.

Generally speaking four mods exist for Quake 4; those being Q4MAX, XBM, DeltaCTF and GTR. Q4MAX is the most developed of the three mods, offering many HUD, frame-rate, and gameplay tweaks and fixes. Q4MAX is used for the majority of tournaments, and used by the Cyberathlete Professional League.

Nicknames can be colorized with most keyboards by pressing shift-6 to produce a carat character, followed by 0 through 9 to specify the color. Using idm0 or iw00 through iw09 will display images varying from a skull, to various weapon symbols. Most often used for nicknames under multiplayer, these character sequences can be typed into config files, the console, and chat text.

Download Game Content : ftp.games.saix.net/quake4

Server Name

IP Address & Port

-= SGS Q4 DM Server =- 196.4.79.18:28004
-= SGS Q4 MAX I Server =- 196.4.79.19:28004
-= SGS Q4 MAX II Server =- 196.4.79.19:28005

Monday, October 6, 2008 22:28:22 
Random Server Status
-= SGS CSS DUST2 SNIPERLESS Server =-
196.4.79.80:27016
de_dust2
PLAYERS: 1/21

-= SGS GARRYS MOD Server =-
196.4.79.64:27015
gm_construct
PLAYERS: 3/20

-= SGS Q3 CPMA IV Server =-
196.4.79.8:27970
pro-q3dm6
PLAYERS: 0/16

-= SGS ET:QW STOPWATCH Server =-
196.4.79.74:27735
maps_sewer_entities
PLAYERS: 0/24



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Monday, October 6, 2008 22:28:22 
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