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Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. This is what multiplayer was invented for.
Gameplay
In Soldat, the player controls a small customizable soldier who possesses jet boots. These boots allow the soldier to fly for a relatively short time, before needing to automatically regenerate their fuel. The amount of flying possible at a time, and fuel regeneration rate, both depend on individual maps. The game is normally played over the Internet or a LAN, but it is possible to play offline against bots. There are a variety of game modes to choose from, ranging from the popular free-for-all (DeathMatch, RamboMatch, and PointMatch) to the team-based (Capture the Flag; sometimes in the CTF mode the "black team" (Michal Marcinowski team) is on-line, Infiltration, TeamMatch, and Hold the Flag). In some modes holding or defending a flag is the primary goal, where in others it is simply to obtain the most frags, with minor objectives (for example, PointMatch sports a yellow flag which doubles its bearer's points). The most popular game modes are Capture the Flag and DeathMatch.
For all game modes, the basic objective is to kill enemy players. Upon spawning, the player is presented with a large arsenal of weapons to choose from. A few frag grenades are also supplied by default and more can picked up from boxes found on the ground ("GrenadeKits," respectively). Jet boots are used to move around the map, which typically consists of 2-3 levels/floors, or disorganized, floating boulders. Some servers enable temporary-lasting power-ups that grant multiplied damage (Berserker), invisibility (Predator), a flamethrower along with temporary invincibility (FlameGod), or Cluster Grenades (which temporarily replace regular grenades with three of more powerful, modified versions) or even a Bulletproof Vest (effectiveness of the vest depends on the distance from the firer of the bullet, and the vest slowly decreases as it soaks up damage, disappearing after absorbing a certain amount of damage, though there is no time limit). Health crates (known in the game as "Medikits") are available in many locations for healing injury back to 100% no matter how much a player is injured. Upon death and after waiting for a server-specified amount of time (on average 5 seconds), players respawn and may choose another weapon this cycle repeats for the duration of the map, unless Survival Mode is enabled (in which case a spawning system similar to Counter-Strike is used). After a certain allotted time (on average 15 or 20 minutes), the map changes and scores are reset as players continue in another round. Players can chat with each other throughout matches (and to their own teams, for cooperative team-based game modes).
Most games are fast-paced and chaotic. Bodies often explode in a spectacle of blood and body parts, sometimes being hurled clear across the map. Besides its ragdoll physics, the game's engine, written in the Borland Delphi programming language, employs realistic concepts such as momentum and gravity. Fall damage and recoil are also taken into account when Realistic Mode is enabled, and supply crates, dropped weapons, and grenades realistically tumble down steep hills; another effect is the flag's realistic waving as a player runs with it.
Weapons
There are ten primary weapons and four secondary weapons to choose from. A total of any two weapons may be held at any given time. Players can drop their current weapon and pick up others from defeated enemies. It's also possible to create server-specific weapon mods.
Unlike other games, Soldat aims to balance every weapon so no one is better than the rest while each maintains individuality. The choice is largely dependent on the type of map, preferred tactics and weapons choice of the other side.
Much tweaking has been done to try to achieve this but there is often disagreement within the community. In the past, the Barrett M82A1 sniper rifle has been a notorious source of complaint from players for its ability to kill in a single bullet, along with its 10-shot magazine and scope ability (even though these portray real-life characteristics of the actual weapon). Recent versions have included measures to curb overuse of the Barrett, including "bink" (a Counter-Strike coined term which lowers accuracy when hit by gunfire), an increased power of other weapons, and recently in 1.3.1, a startup time similar to the one present on the M72 LAW. The XM214 Minigun has also been criticized for supposedly lowering Frame rate on slower computers and its ability to let minigunners unfairly "surf" across the map, given its tremendous recoil. With more recent releases, other weapons are being challenged as well. Contention over balance is so great that an entire section of the official community message board is devoted to discussion about the weapons' game balance.
Download Game Content : ftp.games.saix.net/soldat
Server Name |
IP Address & Port |
| -= SGS SOLDAT CTF Server =- |
196.4.79.23:23083 |
| -= SGS SOLDAT Server =- |
196.4.79.23:23073 |
| -= SGS SOLDAT TDM Server =- |
196.4.79.23:23093 |
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